(I know, maybe not that realistic, but come on, falling towers are so much fun!) In addition to these unstable spires, other buildings are also carefully placed to provide players with certain tactical advantages (I won't give anything away here play the level and discover them yourself!). If a tower is fired upon from the correct angle, one can actually cause a devastating domino-effect of falling towers. The city is littered with countless low-armored towers which, when destroyed, can collapse and single-handedly take down several buildings as well as anything else in its path (such as passing tank division, perhaps?). Despite all the advantages that the city provides, trying to remain in control can be quite difficult. zip files included in the topic linked above, into 'C:\Users\Your-Name\Documents\Command and Conquer Generals Zero Hour Data\Maps' and proceed accordingly. I worked very hard on this map to provide players with numerous strategic opportunities. However, if they aren't automatically downloading, or you'd like to get them manually, download and unzip one of the map. With a surplus of supply crates and tech buildings situated in the heart of this dusty metropolis, he who controls the city will almost inevitably dominate the battlefield. The map is divided down the center by a large Middle-Eastern city, which is located atop steep cliffs with only three access routes on either side.
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